Character Design
Silhouette to Character Sheet: Designing a Cast That Reads
Character Designer, Rae Mizuki
Autumn intake — seats close 12 September
Twelve production-led classes in character design, line art, key animation and Live2D rigging — each one built around the sheets, timing charts and retakes a real series actually runs on.
Character Design
Character Designer, Rae Mizuki
Line Art
Key Animator, Tomas Herrera
Colour
Colour Designer, Ji-woo Han
Storyboard
Storyboard Artist, Noel Vasquez
Live classes cap at eighteen students so every submitted sheet gets drawn over on stream. Recordings stay in your library for twenty-four months.
Live2D
Rigging Artist, Kanae Doi
Backgrounds
BG Artist, Elias Reinhardt
Key Animation
Animation Director, Mika Sorensen
Drawing fundamentals aimed at character work — construction, line economy and the acting range a series bible has to cover.
Character Designer, Rae Mizuki
Key Animator, Tomas Herrera
Character Designer, Lucia Ferrero
Layout Artist, Sofia Marchetti
Timing, spacing and effects work taught from real exposure sheets rather than generic motion theory.
Animation Director, Mika Sorensen
FX Animator, Renji Otsuka
Storyboard Artist, Noel Vasquez
BG Artist, Elias Reinhardt
Rigging, prop design and delivery specs for artists whose work has to move inside an engine or a streaming setup.
Rigging Artist, Kanae Doi
Prop Designer, Adrien Kohl
Colour Designer, Ji-woo Han
Recruiting Art Director, Owen Blackwood
Every module opens with the instructor drawing the assignment themselves at full speed, then again slowly with the decisions narrated.
You hand in the same deliverable a studio would ask for — turnaround, expression sheet, timing chart or rig file. No open-ended "draw something" briefs.
Feedback comes back as a paint-over plus a written retake list. Passing a module means the retake list is cleared, not that the video finished playing.